Friend of a friend who sells stuff at a stall in town is approached one afternoon by a junkie.
"Excuuuuuse, me Bud," says yer man. "What time izit?"
"Two o'clock."
Yer man looks wide eyed:
"In de daaaay...?"
Monday, May 31, 2010
Unhappily, they're still rearing (more of) them...
Posted by Willie_W at 10:44 pm 0 comments
Labels: people
Wednesday, May 12, 2010
For guns, for some reason we shouted Dar! Dar! Dar!
War, the natural sport of young male kind, was also the natural non-football game in which we indulged as kids. We happily had a small country of hedgerows, streams, trees and open fields to roam around. Even a derelict house or ruined castle, if we felt energetic enough to go that far.
Mostly, we stuck to some well-trodden parts, where a short hike through the lengthening shadows of a darkening evening led to safety, supper and the shelter of home.
I didn't really realise until lately how imprinted I'd become on our fields and hills and ditches. It only sunk in when I started toying again with the process of outlining a Dungeons & Dragons scenario and I knew it could be a good one because I could "see" the main adventure area as a particular spot in a corner of our shared childhood. How strange, so many years on, to lift the imagination out, dust it off and find the mind's eye still focused on the hill running down to Hedge Camp, a hollow under an ivy-covered half-dead tree under which we loaded imaginary guns, choked on pilfered cigarettes, or shared out the spoils of pocket money swapped for brightly-wrappered sweets from Mrs. Elliot's shop.
This very week I can see the first cloudy images of a new back story hovering over the stunted wind-bitten grass of the old farmlands. The scene feels vivid enough to me, waiting as it does a few extra touches to change and explain the logic of the game that I hope to make of my first few frames of other-worldly action. The scenario is layering itself over my remembered landscape bit by bit. Sure, it won't look remotely like the physical geography of the place, but the feeling of stalking through the tussocks, dipping down to hide from the line of sight of war-game enemies, or rushing forth to shout out retorts of broom-handle WWII machine guns is still there.
If I can see it, it's generally a good one. I just hope the feeling carries on through. I think it will.
Wish me luck.
Posted by Willie_W at 11:24 pm 0 comments
Labels: Dungeons and Dragons, writing
Happily, they're still rearing them
There's an obviously gifted child of about six on the bus this late afternoon, her long-suffering Daddy bringing her on home as best he can.
She's fizzing with light and life and insists on sitting at the upstairs front window looking out onto the roadway ahead.
Two things strike me right between the eyes as she looks out on the world.
"Daddy," she says happily, as the bus slides along over the painted ghost islands and traffic lanes. "The bus is eating all the lines...!"
She's full of talk, her mind alive to possibilities. I'm fascinated. Then, at the bottom of the road, where the Council's trees are springing into first late leaf of the season, she gasps:
"Daddy! The trees all have lots of hands!"
"Branches," says Daddy.
"No, Daddy. Their leaves are hands."
And they were. All pointing upwards at the sun in little finger clusters.
Posted by Willie_W at 10:51 pm 0 comments
Labels: childhood
Unhappily, they're still rearing them...
Pal Darren tells me a tale told to him by another pal which is too funny to be untrue.
Chap is looking warily at an obvious junkie on the double-decker bus, especially when he gets up to follow him off the bus at the chap's stop.
They both alight and Junkie stops on the pavement as the bus pulls away behind him, Junkie slowly patting his pockets fruitlessly.
"Awwwwwwwwwwwww....!" he says in that fine slow-motion voice. "I've left me bleeeeeee-din' phone on de buuuuus!"
A single deck bus pulls in and opens the doors. Junkie climbs on and stops suddenly in confusion.
"Where's the bleeeeee-din' stairs gone...?"
Posted by Willie_W at 10:44 pm 0 comments