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Saturday, May 10, 2008
More Postcards from Second Life
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Willie_W
at
7:51 pm
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Labels: Internet, Lifestyle, Second Life
Tuesday, March 18, 2008
St. Patrick's Weekend in Second Life
Yes, St Patrick's Weekend was celebrated in Second Life, not least in the various themed parties and meet ups in the clubs and bars there. Discover Ireland also arranged for a number of parades along the streets of "Dublin" as part of an effort to publicise the Real Life (RL) city. The theory behind this is that people might like SL Dublin and come searching for some RL kicks.
I find SL Dublin to be strange in the extreme. Walking (or flying) along College Green, one sees traffic-free streets and some familiar sights like Trinity College and the Bank of Ireland. Enter a doorway, however, and one finds oneself inside a typical SL boutique selling avatar clothing or jewellry. It's like being in a dream where the familiar is ever so distorted. In O'Connell Street, the widest thoroughfare in Europe, one finds the GPO a stone's throw from the river (I flew into the Liffey by accident and walked along the bottom -- a real first -- I've not done that in RL... yet....) and then the Northside stops abruptly before Henry Street. No Clearys, either, but there is a Millenium Spire. There are quite a few avatars hanging out in SL Dublin's bars and clubs and it is definitely worth a longer exploration some time.
On Sunday I joined the onlookers for the first parade in SL Dublin. It was fun for a number of unexpected reasons, primarily the technical problems of too many visitors filling up a Sim in one go and the comments from those whose avatars were experiencing difficulties. People were materialising without any hair, or couldn't see anything, or couldn't figure out if they were sitting in an unoccupied seat. Luckily, although there were some lags in the action, I didn't experience too many glitches. The arrival of SL floats whose construction was sponsored by various RL and SL interests was announced by a commere whose American origins meant some interesting pronunciations of the pre-prepared script: "Dally-mount Park" and "Chapel-eye-zod" for instance. "The Christchurch" was another small blooper.
I have to say I didn't stay to see the whole parade, but of those I saw the floats mostly appeared uniformly cubic in shape with various uninspiring (some downright mysterious) attachments forming their bodies. They zig-zagged in a kind of controlled chaos down the streets (and sometimes on the pavements) to the applause of the crowd. After a while, I let my camera wander over the spectators, who seemed much more interesting, if only because they come in far more varities of sizes, shapes and styles. 







Of course, I eventually ended up in Toby's Juke Joint Blues club in Garden City, which is my favourite hang-out in SL so far. The party must have been good because my avatar was missing a boot next day. Bit like RL, I suppose.
But I think the parade showed great promise and I hope it continues to grow. Perhaps with a longer lead-in time next year the floats might show more of that Second Life magic. Ironically, I've seen creatures and costumes in the real Dublin parade that rival any fantasy creations roaming in the wider Second Life world. I hope someone finds a way to integrate that kind of creation into the 2009 SL parade. Good work, people! Looking forward to next year already.
Posted by
Willie_W
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10:07 pm
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Labels: Dublin, Internet, Ireland, Roleplay, Second Life, St Patrick's Day
Saturday, February 09, 2008
Willie_W at Second Life
Made up an avatar of myself for fun in Second Life. Those who know me, see what you think.
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Willie_W
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6:46 pm
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Labels: fun, Roleplay, Second Life, Willie Walsh
Tuesday, February 05, 2008
Call for Writers at Kobold Quarterly
Editor of new roleplaying magazine, Kobold Quarterly, Wolfgang Baur, held a question and answer session in Second Life at the weekend.
The meeting, attended by guests from the roleplaying, sci-fi and mainstream media was held at Third Life Styles, the Home of Third Life Books in the region of Beraudes.
The periodical, which was launched to fill the void left by the late Dragon magazine, caters for the Dungeons & Dragons game and is available in both PDF download and in a paper edition.
Its editor is a veteran of the roleplaying industry and edited Dungeon Magazine when it was owned by TSR Inc. He later worked for Wizards of the Coast. Other projects include Open Design, whose adventure scenarios are created with input from patrons who receive exclusive finished works in return for modest financial support.
Wolfgang said: "Kobold Quarterly is a magazine aimed at fantasy roleplayers, in particular D&D and tabletop gamers. There's also room for alternate history, real-world medieval facts and myths, and similar material. Most of it, though, is aimed at playable material for any reader's homebrewed fantasy setting. Naturally, I need writers and artists and, oh yes, subscribers."
"Every magazine needs its regulars, and you might be among the early adopters for KQ. One of the realities of the markets is that they're always changing. Since Kobold Quarterly is new, it's a lot easier to impress the editor than it would be in a couple years. So, if you are interested in the writing end of things, I'd encourage you to step up to the query letters early."
In answer to a query about whether or not the magazine would accept fiction, he said:
"Right now, I am not looking at a separate fiction slush pile. I'm taking nonfiction, game articles, and eventually adventure scenarios. Length [for nonfiction and game articles] should be from 1,500 to 3,000 words, unless you query something else in advance."
The magazine is also to publish roleplaying scenarios at about 8,000 words in length.
"The first of those will happen late this year," he said.
"The easiest way to impress an editor is to put everything in place before the editor has to ask That is, an exciting pitch, or a new spin on a topic that the readership loves. This shows you know the audience. Then, assuming your query is approved, delivering at the requested length and on time.
"I'm always shocked at the number of queries I accept that never come back with a completed article. And even more shocked that writers regularly leave basic things like their name and address off a manuscript."
When asked if a good knowledge of the Dungeons & Dragons game was required, Wolfgang answered:
"It would definitely help, but I'm also taking articles that do a broader view of fantasy and myth. Nonfiction summaries of a particular element (say, castles or sieges) would be great.
"Actually, because D&D is currently shifting to a new edition (ships in June), now's a good time to pitch something that ISN'T specific to the rules."
On magazine art, he said: "I'm always looking for artists, though I say that with some hesitation. The magazine is too small for an art director, so.... Let's just say my bandwidth for art is limited."
"Previous editions of the magazine are available from koboldquarterly.com There's PDF versions and print as well. Ok, the print is largely sold out. The PDFs are still out there for readers overseas (whose mailing costs would be prohibitive) and for those who just don't want paper. I've found [PDFs] a great way to get the issue out in full color, long before the paper version could support that."
Posted by
Willie_W
at
11:56 am
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Labels: Dungeons and Dragons, Kobold Quarterly, Roleplay, Second Life, writing
Friday, January 25, 2008
In the privacy of your own home.... Postcards from Second Life
Posted by
Willie_W
at
9:51 pm
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Labels: games, Roleplay, Second Life
Friday, January 11, 2008
Who do you do?
If you could be someone else for a while, who would it be?
Second Life, the "3D online virtual world", claims to have 50,000 people finding out the answer to this any given day.
The online world, which is free to explore, allows visitors to create a fantasy representative of themselves, called an avatar. Avatars come in basic patterns which can be modifed in appearance and dress. To explore the world, one sends one's avatar from place to place, on foot, driving, even flying, and in the process you get to see what other people have made in the form of virtual villages, shopping malls, gardens, apartments and houses. Avatars may "speak" with each other, dance, attend events. There is also a Second Life economy, based on imaginary land ownership and the Linden Dollar. Visitors may earn some play money for their online excursions or spend real cash to extend their character's possessions into buildings or to purchase an island of their very own.
Real world educators and charities have used Second Life to spread their message and to earn some real cash from donations. Bands have played Second Life concerts. I have visited a space centre and an ecological project where I've been lectured on wise use of fossil fuels. I've also had my male avatar kissed passionately by another male avatar quite unexpectedly, and been chased by a maniac in a steam roller! My character, Si Lytton, has also come fourth in a bull-riding machine hall of fame, failed miserably at managing to ice skate and spent 20 minutes sitting with a robot having a conversation about shoes.
Visit it. Take a look. See what you like or don't like.
You need to download some software to create an avatar and visit Second Life.
I'll be at Cheerz Bar, learning to dance.
Posted by
Willie_W
at
7:16 pm
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Labels: avatar, online shopping, Roleplay, Second Life, society


















